In May, 1997, I.B.M.’s Deep Blue supercomputer prevailed over Garry Kasparov in a series of six chess games, becoming the first computer to defeat a world-champion chess player. Two months later, the Times offered machines another challenge on behalf of a wounded humanity: the two-thousand-year-old Chinese board game wei qi, known in the West as Go. The article said that computers had little chance of success: “It may be a hundred years before a computer beats humans at Go—maybe even longer.”
Last March, sixteen years later, a computer program named Crazy Stone defeated Yoshio Ishida, a professional Go player and a five-time Japanese champion. The match took place during the first annual Densei-sen, or “electronic holy war,” tournament, in Tokyo, where the best Go programs in the world play against one of the best humans. Ishida, who earned the nickname “the Computer” in the nineteen-seventies because of his exact and calculated playing style, described Crazy Stone as “genius.” […]
En este mapa se retoman las películas producidas o filmadas en países latinoamericanos con mejor promedio en la Internet Movie Database (IMDb, en español Base de datos de películas en Internet). Se explica que para la selección, cada película tiene al menos 50 votos de los usuarios.
Facebook is a complex ecosystem of individuals, creators, brands and advertisers, but I don’t think it serves any of these groups particularly well because its top priority is to make money. Now, I don’t think making money is a bad thing, in fact I hope to make some myself. The problem is the only way Facebook has found to make money is by treating all entities on the site as advertisers and charging them to share their content.
In October, some 15 million people tuned in to watch Major League Baseball’s World Series in the United States. But that’s nothing compared to the other big sporting tournament that took place around the same time: In late September and early October, 32 million people watched the League of Legends Season 3 World Championship, according to a new report (pdf) from SuperData, a games research company.